Life as Video Game and the Necessity for Polytheistic Practice

In my recent post I stated that “the movement [towards polytheism and paganism] is necessary for so very many reasons”. A reader commented and asked me to unpack that. Why is this shift so needed? And furthermore, why is this something we need to live instead of study? This is my answer. As always, YMMV.

Polytheism and its revival are necessary if we’re going to survive and thrive as a species. Which is somewhat dramatic, I’ll admit, but the sentiment stands. What we are doing now to build our world and support people isn’t working, and polytheism (and Paganism, to a lesser extent) contain the tools we need to do a better job of it. Methods may differ, but Pagan and polytheistic practices almost always reflect these core ideas: We are all in this together, and “All” is made up of more than you might think.

  1. We are in this together.

Most people base their lives on the idea of hierarchy. Our value as a person is based on our place on the hierarchy, and the only way to figure out where we are on that hierarchy is to compare ourselves to other people.

Think of it as a video game. To progress to the next level we have to unlock specific achievements. In a game this is usually done by killing a certain number of enemies or beating a level in a specified amount of time. In life, though, the achievements range from “makes 100k+ a year” and “owns (insert high-priced item here)” to “has a wonderful spouse” and “meets certain attractiveness requirements”. With each level we beat the difficulty goes up, there are more and different achievements to unlock, and you’re always on the bottom of the level’s hierarchy because the only opinions that really matter are those of the people above you. There are an infinite number of levels, so you can’t ever really win, but you’ve only got one shot even so. You’re pretty much locked into one path – which means you can move along, mill around aimlessly until you figure out how to unlock the next thing, or die before you progress further. To make it even more challenging the way to unlock the achievements is constantly changing and there aren’t enough achievements to go around.

It’s not that life is seen as a video game that’s a problem, necessarily. It’s that life is seen as a multiplayer First Person Shooter pitting you against every other person on Earth – and your value as a person is solely based on your current position on the Leaderboard.

This view puts us in a state of constant war: with ourselves for not “winning” and thus not earning worth/dignity, with every other person playing the game for taking what we need to get to the next level, and with the game developers – Society, God, Patriarchy, any “-ism”, the vague amorphous “Them” – who keep changing the rules.

Pagans and polytheists don’t just play the game differently, we play a completely different game. It’s not a First Person Shooter with infinite levels, it’s a sprawling RPG world with infinite quests. We’re not playing Call of Duty, we’re playing Darkfall or Rift. That changes everything.

We know that every person on the planet has inherent worth/dignity – it’s not something we need to earn – so we earn experience instead of achievements and stories instead of Leaderboard standing. Instead of being locked into one path by the developers and resenting them for it, we know the Devs by name and they can help us change the game based on our feedback. They’re not screwing with us for the thrill, they’re trying to help us develop as players and create a better gameplay experience for everyone. Since we’re all working our own quests there are an infinite number of achievements and goals, so we don’t have to fight over them. Other players are fellow travelers on their own grand adventure, and as long as they’re not going out of their way to screw with our quest whatever they decide to do is cool. Even more than that, just like in a RPG helping fellow travelers out can often help us complete our own quests. By helping each other we all benefit.

In short, we know that we’re all creating a world together, and by helping each other out we make our own world a better and happier place. Changing the viewpoint – changing the game – makes it possible for us to conceive of cooperation instead of opposition, and that is critical if we’re going to avoid living in some sort of post-apocalyptic hellscape 50 years from now.

  1. “All” is made up of more than you might think.

I touched on this above when I mentioned Devs, simply because this point is so wrapped up with the “We’re all in this together” idea. There are more “people” to consider than just humans when we make our choices and live our lives, and those following earth-based faiths know that.

To continue the video game metaphor, we humans are all playing the game. The Land is the hardware we play with, the Ancestors represent everyone who has ever and will ever play the game, then the Gods are the ones who continue to develop that game by making us better players.

At a base level we recognize that we can’t live on the earth if we just consider humanity. There are other species that live on the earth too, and we’re connected to all of them. All the people, all the animals, all the plants, the very dirt and water and air. All of it. This web of interconnection is often summed up as “Land” or “Earth”. When Pagans/polytheists use “earth-based” as a catch-all, we’re referring to that interconnectedness. We have to balance our lives and needs and priorities against that of the rest of the species that share the planet with us, because all of us are dependent on each other. In this age, when we seem to fetishize the idea of the individual above all, the idea that we could possibly be dependent on others is one we often try to ignore. We can’t continue to do that and survive.

The Ancestors are a tangible reminder of time. It’s a collective term for everyone who has ever lived, who has ever played the game. It’s the Ancestors who contribute to and moderate the forums, helping newbies like us out with difficult monsters or rough patches on the quest. We who are currently playing this game are not the be-all and end-all of humanity. We came from somewhere, inheriting our social structure as much as our eye color. We will also eventually pass, leaving a legacy to our descendants. Nothing is static, and that includes us. How will the past inform our present, and how will our present shape the future? Simply acknowledging the Ancestors means that Pagans and polytheists are always learning better ways to balance living in the now with what has worked in the past and how it could work in the future. Without that kind of long view we’re screwed before we start.

The gods are the game’s developers, working together (and sometimes against each other, according to who you talk to) to create the game that we all play. They are also the ones who give us maps by which we navigate and NPC’s to help us along our personal quests. They share their vision with us, and we share our game experiences with Them. We help each other build a better world. Whether that alone is the goal, or it’s something beyond even that, I couldn’t say. I’m eager to find out, though!

Those two ideas are why I say that the movement towards Paganism and polytheism is so critical. We need these ideas, and we need to live them every day. Because, looking around? The world we’re living in could be so much better, if we started cooperating with each other and including E/everyone in the process.

One thought on “Life as Video Game and the Necessity for Polytheistic Practice

  1. lisaspiral says:

    I really like the analogy of living life as a multi-player one person shooter game or an RPG. I agree that polytheism does support the second viewpoint whereas monotheistic religions are much less oriented to the “co-creator” mindset. However I don’t agree that individuals in either type of religious practice don’t (often) choose to play the other game, which is implied by your post. We are culturally oriented to the “me against the world” “rugged individualist” attitude of the first person shooter games, especially in America. The radical Christian right (and Muslim Jihaddists) use that cultural bias to promote their religious philosophy and visa versa. I also agree that polytheistic practices could be used in the same way to present an alternative argument for co-creation, and in that sense do provide a necessary defense and viably alternative world view. I also think that it is in part this alternative world view that makes Paganism (big umbrella) appealing to anyone who sees the harm the individualist viewpoint has caused in the world. Really interesting post.

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